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UNRELEASED PROJECT part 3

On this page, I’m showcasing some assets and their application in another wall, which was originally designed for a different in-game location. Here, perhaps even more than in previous images, the work should be considered work in progress, yet still far from our target quality and full completion. There are many areas where the quality could be further refined, but unfortunately, the opportunity to do so never arose.
I hope you can understand.
Thank you.
Shader by Dario Mambro.
Some assets by Valentina Zucchi.

A collapsed city wall with a walkable pavement on top and, below, a taller version.

A collapsed city wall with a walkable pavement on top and, below, a taller version.

Here I’ve collected some elements that characterize the walls, mostly modeled in Blender....

Here I’ve collected some elements that characterize the walls, mostly modeled in Blender....

...sometimes, some of these are later merged together in UE to create new assets and variations.

...sometimes, some of these are later merged together in UE to create new assets and variations.

Other assets forming the wall; the stones were modeled from simple cubes in Unreal using the sculpt tool, then combined to create a wall used to bake displacement and normal maps.

Other assets forming the wall; the stones were modeled from simple cubes in Unreal using the sculpt tool, then combined to create a wall used to bake displacement and normal maps.