As a 3d artist at Reply Game Studios, during the development of Soulstice I had the opportunity to work on the exterior part of the Ildenmere Bridge location, which was the very first one we worked on. We did so to test modules and early gameplay mechanics.
Environments were dressed in collaboration with Valentina Zucchi and Jessica Marrubini.
Assets were created with the support of Filippo Cicchella and Camilla Pontiggia.
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Lead Artist:
https://www.artstation.com/chricchio
Environment Artists:
https://www.artstation.com/smiro
https://www.artstation.com/juengisk
https://www.artstation.com/vaz
https://www.artstation.com/filmont
https://www.artstation.com/camykazee
Material Artists:
https://www.artstation.com/alemacambira
https://www.artstation.com/francescorosati
Lighting Artist:
https://www.artstation.com/davidegrimani
https://www.artstation.com/sf_prod1
Concept Artists:
https://www.artstation.com/alessandro-paviolo
https://www.artstation.com/sf_prod1
https://www.artstation.com/alessandrobragalini
https://www.artstation.com/umberto_mognetti
Vfx Artists:
https://www.artstation.com/alessandrocostantino
https://www.artstation.com/ciospa
https://www.artstation.com/andreabigatti3
Technical Artists:
https://www.artstation.com/francesco_la_bianca
https://www.artstation.com/phose
https://www.artstation.com/antoniocappiello
Riggers:
https://www.artstation.com/claudiafugazzotto7
Character Artists:
https://www.artstation.com/andrea-filippi
https://www.artstation.com/wolfy95
https://www.artstation.com/vvi
Animators:
https://www.artstation.com/andrea_priore
https://www.artstation.com/umberto_mognetti
https://www.artstation.com/margheritastawski
https://www.artstation.com/frabasso
https://www.artstation.com/emaleo
UI Artist:
https://www.artstation.com/francesca_gaia_serafini